Easily control the state of your application according to your license policies
Issue and enforce many different types of licenses with the same API
Regularly maintained
Read the Case Study
Incredibuild Trusts LicenseSpring to License their Flagship Product
LicenseSpring is a software licensing service that enforces licensing agreements between developers and their customers. We handle the license enforcement through our own licensing server, so developers only need to focus on configuring their license through the LicenseSpring platform and incorporating our easy-to-use SDK into their C++ applications.
The C++ SDK offers full access to our licensing features including:
Offline Licensing
For C++ applications that run without internet connection, our SDK offers tools to activate, deactivate, and check your license validity without requiring an internet connection.
Features
Features allow you to limit certain capabilities within your C++ application based on your license configuration. On your license, you can set up an activation feature, which will grant access to the feature when added to your license, or a consumption feature, which will monitor how many times a feature is used and limit access to that feature a set amount of times.
Custom Fields
Data being sent from the LicenseSpring platform to individual devices at the license level.
Validity Periods
Licenses for applications written in C++ can have validity periods set. After the validity period expires, the license is no longer valid.
Usage Metering
Consumption-Licensing refers to a license model which allows a software vendor to implement a pay-per-use, or a metered model to their end users, akin to "credits" in an arcade game, processing cycles in a CGI rendering farm, or the generation of a number of reports.
Concurrency
The C++ SDKs are general purpose, cross-platform compatible, compiled and maintained for a broad set of operating systems and frameworks, and include code samples to make it easy to get up and running.
The C++ SDKs are general purpose, cross-platform compatible, compiled and maintained for a broad set of operating systems and frameworks, and include code samples to make it easy to get up and running.
Unreal Engine
Visual Studio & MINGw
ARM, Linux, Mac, CentOS, Windows, PowerPC
Qt, JUCE, Win, COM
Linkers for C available
We have written a tutorial guiding users on getting started with the C++ SDK.
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Visit our blog for further tutorials on implementation using LicenseSpring's C++ SDK.
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