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License Management API for C and C++ Applications

C++

Easily control the state of your application according to your license policies

Issue and enforce many different types of licenses with the same API

Regularly maintained

Read the Case Study

Incredibuild Trusts LicenseSpring to License their Flagship Product

What Is LicenseSpring and How Is It Used for Applications Written in C/C++?

LicenseSpring is a software licensing service that enforces licensing agreements between developers and their customers. We handle the license enforcement through our own licensing server, so developers only need to focus on configuring their license through the LicenseSpring platform and incorporating our easy-to-use SDK into their C++ applications.

The C++ SDK offers full access to our licensing features including:

Offline Licensing

For C++ applications that run without internet connection, our SDK offers tools to activate, deactivate, and check your license validity without requiring an internet connection.

Features

Features allow you to limit certain capabilities within your C++ application based on your license configuration. On your license, you can set up an activation feature, which will grant access to the feature when added to your license, or a consumption feature, which will monitor how many times a feature is used and limit access to that feature a set amount of times.

Custom Fields

Data being sent from the LicenseSpring platform to individual devices at the license level.

Validity Periods

Licenses for applications written in C++ can have validity periods set. After the validity period expires, the license is no longer valid.

Usage Metering

Consumption-Licensing refers to a license model which allows a software vendor to implement a pay-per-use, or a metered model to their end users, akin to "credits" in an arcade game, processing cycles in a CGI rendering farm, or the generation of a number of reports.

Concurrency

The C++ SDKs are general purpose, cross-platform compatible, compiled and maintained for a broad set of operating systems and frameworks, and include code samples to make it easy to get up and running.

Frameworks Supported

The C++ SDKs are general purpose, cross-platform compatible, compiled and maintained for a broad set of operating systems and frameworks, and include code samples to make it easy to get up and running.

Unreal Engine

Visual Studio & MINGw

ARM, Linux, Mac, CentOS, Windows, PowerPC

Qt, JUCE, Win, COM

Linkers for C available

Getting Started with the C++ SDK.

We have written a tutorial guiding users on getting started with the C++ SDK.

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Tutorials on Implementation Using LicenseSpring's C++ SDK.

Visit our blog for further tutorials on implementation using LicenseSpring's C++ SDK.

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Frequently Asked Questions